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About this course

Course overview

Game Development for All teaches core game-design principles, basic programming in a beginner-friendly game engine, character and story creation, level construction, audio/visual polish, testing and debugging, and how to publish and showcase a finished game. The course emphasizes hands-on projects, iterative playtesting, and creating a portfolio-ready capstone.

Who this course is for

Designed for adult learners and early-career professionals with little or no game-development experience who want practical, project-based training to create and share simple interactive games.

What you will learn

  • Design clear game concepts that define player, goals, mechanics, and win/lose conditions
  • Implement basic game logic and interactivity using scripts or visual logic
  • Create characters and short narrative elements that integrate with gameplay
  • Build playable levels with objectives, obstacles, and flow
  • Integrate audio and visual effects to improve player feedback
  • Perform structured testing, document bugs, and apply debugging fixes
  • Prepare and publish a playable build or shareable prototype
  • Produce a polished capstone game and a short design summary suitable for a portfolio
  • Apply basic accessibility and player-centered design principles
  • Collect and use feedback to iterate on game design

Prerequisites

  • Basic computer literacy (file management, installing software)
  • Comfort using a mouse/keyboard and a web browser
  • Access to a computer capable of running a beginner game engine or development environment
  • Willingness to learn and experiment; no prior programming required

Level: Beginner

Course curriculum

Foundations of Game Design
Introduction to Game Design Preview
12 min
Genres, Mechanics, and Systems
12 min
Player-Centered Design & Accessibility
12 min
Programming and Game Tools
Programming Basics for Games
12 min
Setting Up and Using a Game Engine
12 min
Interactivity and Simple AI Behaviors
12 min
Content Creation and Polish
Characters and Storylines
12 min
Level Building and Interactivity
12 min
Sound, Visuals, and Effects
12 min
Production, Testing and Showcase
Testing and Debugging
12 min
Publishing and Sharing Games
12 min
Capstone Project and Showcase
12 min
Final Assessment Required quiz
14 min